Place the following runes in the spell block and activate them as normal for infinite energy:
+-----------+-----------+ | / | |\ / | | / | | \/ | | ( | | | | \ | | /\ | | \ | |/ \ | +-----------+-----------+ | Operation | Detection | +-----------+-----------+
Your party should now be invincible, while still able to build up their stats.
In Loki's shrine use the empty bottle on the front to rise to a rune, Urgha uses the rune spell to get invulnerability.
Should Heimdall or Ursha die, go to the Dwarven Isle in Utgard and go to the shop where you can buy spells and weapons. If you go to the inventory and click on the dead character's picture, you can now sell any items that were held. Now take the items back and give them to the surviving character.
When you complete a world, don't collect the restart book in the Hall of Worlds, instead proceed into the next world and collect as many bonuses as you can. Next return to the Hall of Worlds and collect the book. Save the game using the save icon in the inventory, and then load up again. You'll start in possession of the items and money you picked up before you saved the game, but the bonuses will have reappeared on the next world, allowing you to go and collect them as many times as you wish.
Rurik's Village:
Go into the hut that looks like a store room. Open the box at the back of the room and take the circulet from inside. Now go and talk to Rurik.
Eadric's Village:
Go to Eadric and make peace by giving him the circulet. Now go into the pub to get further information about your quest.
Rurik's Village:
Go and see Rurik again and give him the peace offering (a letter) from Eadric. When you have done this, Rurik will give you a pass for the King's castle in return.
King's Castle:
Give the guard the pass. Now go and speak to the servant girl and she will tell you what to do next.
Find the room with the large picture whose eyes follow you. Walk up to the picture and press fire to reveal a secret entrance. Enter the secret bedroom and press the fire button on the bed-post. This will reveal a secret in the wall! Take the signet ring.
Go to the guard and give him the ring. Kill the Hakrat and take the letter from the king's brother.
Go and give the king the letter - the advisor will now run away and the force sheild at the top of the stairs will disappear. Shoot arrows into the three holes to make the missing floor appear. Now you can get the first piece of Ro'geld - the skull.
Go to the fisherman's hut and press fire in front of the cupboard to release the fisherman. Visit Loki's shrine and save the fisherman's daughter. She will give you a Talisman to open the portal to the next world. Now go back to the hall of worlds - where you started.
Dwarven Isle:
Speak to the dying man on the battlefield. Then shoot an arrow into the circle of fire to enter the half-world. Go back to the man and speak with him again. Shoot another arrow into the circle to exit the half-world. Take the armour from the dying man and put it on.
You will now be able to enter the castle. Give the letter from the dying man to the king to get another letter in return. Take the rainbow ring from the table and go to the Giant's Isle.
Giant's Isle:
Go into the Ice God's room and fill your flask with water. Then go into the Fire God's room and throw the water on the fire.
Now go back to the Ice God and over the bridge. Throw the rainbow ring into the sphere of light.
Giant's HQ:
Push over the candle and take the Talisman. Now head back to the hall of worlds.
Lost Clan Isle:
Push the peice of bread over to the rat who will then open the cell for you. Give the letter to the Dwarven king. He will give you another letter. Go down the steps and take the second piece of Ro'geld from the skeleton. Go back to the hall of worlds.
Go back into Utgard 1 and give the king the letter. He will give you a Talisman for Her'ker'yn. Go back to the hall of worlds.
Druids grove:
Speak to the druid and go into the map screen.
Dakta Village:
Kill the Dakta inside the Armourer's.
Speak to the man who is making a sword then take the sword.
Kill the Dakta inside the pub and both of the Daktas in this room and go back to the map screen.
Dakta HQ:
Jump down past the spikey ball (you'll need good timing) and go into the Alcove where you must press the switch on the wall to make the steps appear. Go into the room that contains a pile of gold and press fire in front of the map on the wall.
Kill the mirror reflection of yourself, then kill the Dakta and take the Talisman.
???? Island:
Get across the tiles by using clues from the scroll. Shoot the arrows into the mouths and take the third piece of Ro'geld. Go back into the hall of worlds.
This is the hall of the Gods. Go into the death Goddess's room and kill Heimdall and Ursha by walking into the statues. Walk into the light that appears on the wall. Take the crown and the holy symbol. Walk out of the room to bring the characters back to life. Go into the Judge God's room and place the crown onto his head. You will now be judged. Take the holy symbol.
Enter the Air Goddess's room - the cloud room - walk into the lightening in order to teleport. Take the sheild, the armour and helmet. Discard the helmet in the main room and the bridge will then appear. Take the holy symbol.
Now go to the God of Weak's room. kill him and the other man and take the holy symbol.
Go into the Light Goddess's room. Make your way across the tiles and take the holy symbol.
Now head to the Nature God's room and take the seeds from three of the plants. The seeds you need are from the plant to the right of the grass - it looks like a big red bud, the plant just below this one, and the plant in the bottom left hand corner. Discard them in the patch of grass. Take the holy symbol.
Go to the closed door at the end of the corridor and place the holy symbols on the spaces on the floor. Place the shield in front of the laser light and take the last piece of Ro'geld.
Go back to Ander in the garden and take another symbol, then return to the hall of worlds.
Go back to Her'ker'rn and give the druid the holy symbol. Walk through the gate in the trees and then onto the turtle's back.
Take the fire sprite. He will teleport you to the hall of worlds.
Walk towards the lava and onto the fire boat and take the Dragon's teeth. When you get to Loki's daughter there will be a secret door to her right.
Fire arrows into the three heads and walk through the door. Place a Dragon's tooth on each red circle on the floor (pick them up with the left mouse button and press the right button to separate) then walk into the main circle to be teleported.
Walk by the Dragon's head and exit the room. kill the chief Hakrat and go into Loki's room. When you get teleported into Baldur's room, Ander will teleport you once again.
Make your way across the tiles (save game, above for cheat), when you have completed the tile section, go and kill the double Heimdall and Ursha.
Walk through the gate and then to the room where you will find a Ro'geld and the shadow of a character. To retrieve the Ro'geld, turn around so that the shadow is facing the Ro'geld and press fire.
Exit this section and into the room where you will find a Dakta. Kill the Dakta and chop the rope on the wall. Now walk across the wood plank into Ashok's room.
Ashok is invisible so just throw the Ro'geld at him. Go into Loki's room for the final confrontation. The End!